Est. 2024
iOS · SwiftUI · Design

We build apps
worth opening.*

An independent studio shipping SwiftUI apps for people who notice the details — corner radii, spring curves, haptic weight.

See selected work

* The ones you keep on the home screen. The ones you defend in dinner arguments about which note-taking app is the one.

Chapter / 01
The practice

Small studio, obsessive standards. Two hands on every pixel.

01

Native iOS

SwiftUI-first apps with CloudKit, Core Data, StoreKit 2, and the latest system frameworks. We write the kind of code Apple engineers quietly approve of.

02

Product design

From hazy napkin sketch to tuned haptic feedback. Interaction design, motion, and a typography system that survives a decade of App Store updates.

03

Launch & iterate

ASO, subscription strategy, crash-rate hunting, and the unglamorous work of shipping Thursday builds. We stay on post-launch.

Chapter / 02 — Principles
An app is a long conversation with a stranger. Every friction is an interruption, every delight is a sentence well-formed.
Quiet

Chrome steps back. Content breathes. No UI element apologizes for being there.

Considered

If it's on screen, it earned its place. Every affordance survived three rounds of deletion.

Native

Platform conventions are a gift. We use sheets, haptics, and SF Symbols because they work — and we know exactly when to break them.

Durable

Apps that age gracefully. No trend-chasing skins that expire with the next OS release.

07
Apps shipped
100K
Downloads
4.8
Avg. rating
iOS
Specialty
Chapter / 03 — Collaboration

Have something
worth building?

We take on a handful of engagements a year. Founders, indie devs, and teams who've outgrown their current shop.

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